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Contents

Introduction

How SCURK Utilities Work Together

Paint The Town

Using Paint the Town

Paint the Town Size, Limits and Clips

Paint the Town Menus

Pick & Copy

Pick & Copy Object Selector

Pick & Copy Menus

Place & Print

Using Place and Print

Place & Print Menus

Printing Your City

If You Build It, Will They Come?

Regulations for City Planners

Glossary


three views
The View Windows show you how things look in the SimCity 2000 zoom modes. These windows are updated as you draw in the Drawing Area. You can't draw in the View Windows directly.


pick and copy example grocery
This object was "enhanced" in Paint the Town. If the Object set called "Fun.mif" is loaded as a Source set, the graphic could become part of any other working set. If this enhancement is not to my liking, I could replace it with its "twin" from the Source set (in which case the graphics of store object in the working set would be transformed into what ever its twin looked like).


Glossary

This Glossary contains a list of tools, functions, and definitions of things in SCURK. You can also get information by using key word searches

A-H

Base Size

Box

Brush Color

Brush Size

Bulldozer

Center

Clear Object

Clip Grid

Copy from Menu

Copy Tool

Circle

Demolish/Clear

De-zone

Diamond Tool

Eraser

Eyedropper

Export BMP... Paint the Town

Export BMP... Place & Print

Fill

Flip Copy Horiz

Flip Copy Vert

Free Drawing Tool

Grid

I-P

Importing Graphics

Left Wall

Level Terrain

Line

Lower Terrain

New City...

Object Group Menu

Object Selector, Paint the Town

Object Selector, Pick & Copy

Object Selector, Place & Print

Objects

Objects You Can't Modify

Paste from Menu

Paste Tool

Power Tool

Q-Z

Rail Tool

Raise Terrain

Revert

Revert Name

Right Wall

Road Tool

Rotate Clockwise

Rotate Copy

Rotate Counter Clockwise

Save City

Save City As...

Save Working...

Save Working As...

Snap to Grid

Texture Palette

Tiles

Undo

View Windows

Water

Zoom In, Paint the Town

Zoom in, Place and Print

Zoom Out, Paint the Town

Zoom Out, Place & Print

Zone Tool


Objects
Objects are things that appear in SimCity 2000. Almost (but not quite) all objects can be modified in SCURK.


Tiles
Tiles are the little squares on the ground, and are a measurement of area in SimCity 2000.


Base Size

Each object has a pre-set, unchangeable base size of 1 x 1, 2 x 2, 3 x 3 or 4 x 4 tiles.


Free Drawing Tool
The Free Drawing Tool turns your Paint the Town cursor into a free-style drawing tool. Click or click and drag the mouse in the Drawing Area to use it. While active (and within the Drawing Area), the cursor is a pencil. The size of dots and lines that this tool draws depends on the brush size.


Eraser
The Eraser turns your Paint the Town cursor into an eraser. Click or click and drag the mouse in the Drawing Area to use it. While active (and within the Drawing Area), the cursor is an eraser. The area that this tool erases depends on the brush size.


Line
The Line Tool lets you draw a straight line at any angle in the Paint the Town drawing area. Click and hold to begin the line, drag the mouse to define the line, then release the mouse button to draw the line. While active (and within the Drawing Area), the cursor is a crosshair. The thickness of the line depends on the brush size.


Diamond
The Diamond Tool lets you draw diamond shapes in Paint the Town, perfect for floors and ceilings of SimCity 2000 objects. Click and hold to choose one corner of the diamond, drag the mouse until the diamond is the size you want, then release the mouse button. While active (and within the Drawing Area), the cursor is a crosshair. The thickness of the diamond's outline depends on the brush size. Click twice on this button for a submenu that lets you choose either a hollow or a filled shape.


Left Wall
The Left Wall Tool in Paint the Town lets you draw parallelograms for left-side walls of buildings in the proper SimCity 2000 perspective. Of course, you can use it for other things if you choose. Click and hold to choose one corner of the wall, drag the mouse until the wall is the size you want, then release the mouse button. While active (and in the Drawing Area), the cursor is a crosshair. The thickness of the wall's outline depends on the brush size. Click twice on this button to open a submenu that lets you choose between a hollow and a filled shape.


Right Wall
The Right Wall Tool in Paint the Town lets you draw parallelograms for right-side walls of buildings in the proper SimCity 2000 perspective. Of course, you can use it for other things if you choose. Click and hold to choose one corner of the wall, drag the mouse until the wall is the size you want, then release the mouse button. While active (and in the Drawing Area), the cursor is a crosshair. The thickness of the wall's outline depends on the brush size. Click twice on this button to open a submenu that lets you choose between a hollow and a filled shape.


Circle
The Circle Tool lets you draw circles and ellipses. Click and drag the mouse until the circle is the size - and shape - you want, then release the mouse button. While active (and within the Drawing Area), the cursor is a crosshair. The thickness of the circle's outline depends on the brush size. Click twice on this button to open a submenu that lets you choose between a hollow and a filled shape.


Box
The Box Tool lets you draw squares and rectangles in Paint the Town. Click and drag the mouse until the box is the size - and shape - you want, then release the mouse button. While active (and within the Drawing Area), the cursor is a crosshair. The thickness of the box's outline depends on the brush size. Click twice on this button to open a submenu that lets you choose between a hollow and a filled shape.


Fill
The Fill Tool lets you fill an area in the Paint the Town Drawing Area with the selected color, color cycle, or texture. It begins where you click in the Drawing Area and fills in all directions until it comes to another color. Fill considers each color of a color cycle pattern to be a different color, so filling over color cycled areas isn't very effective. While active (and within the Drawing Area), the cursor is a crosshair.


Eyedropper
The Eyedropper Tool lets you set the Paint the Town brush color by selecting a foreground color or a background color from within the Drawing Area (so you don't have to find it in the color in the palette). Click on the color you want with the left mouse button to choose a foreground color. Click on a color with the right mouse button to select a background color. While active (and within the Drawing Area), the cursor is a crosshair.


color palette
The Color Palette assigns a color to your brush. Click on a color with the left mouse button to choose a "foreground" (f) color. Click on a color with the right mouse button to choose a "background" (b) color. Cycling colors are at the end of this palette. "Foreground" and "Background" simply distinguish between two colors which can both exist in a texture pattern. They do not indicate such things as the background of the Drawing Area for example, or that one color is "in front" of or "behind" another. They can even be the same color.


Brush Color
Brush Color Box shows the current color and/or texture pattern of the Paint the Town brush.


Brush Size
Brush Size lets you set the size and/or thickness of the dots, lines and shapes you draw (or erase) to a one-, two-, three-, four-, five- or six-pixel square. The five and six pixel sizes can also have rounded corners. Brush Size affects the Free Drawing tool, Eraser, Line tool and all the shape tools. Larger brush sizes soften the corners of the Diamond, Left Wall and Right Wall shapes.


Texture Palette
Texture Palette lets you choose a pre-designed texture patterns for use in Paint the Town. Click on the pattern of your choice. A red square marks the active texture. The solid white pattern at the top-left uses only the foreground (f) color. The gray pattern in the middle of the top row mixes the foreground and background (b) colors into a third color. The black pattern at the top right uses only the background color. All other textures can use both foreground and background colors, and accept any color or part of any cycle pattern as either foreground or background.


View Windows
The View Windows show the contents of the Paint the Town Drawing Area in the SimCity 2000 zoom levels. These windows are for display only. You can't draw in them.


Print Button
Click this button to open a standard Print dialog box and start printing.


pick and copy arrows
Use these arrows to "scroll" through the selected group of objects. These arrows control both the Source and the Working objects at the same time. Remember, the graphics of an object from a Source set can only be copied to that same object in the Working set.


Undo
Undo is an item in the Edit menu of Paint the Town. It removes the results of the single most recent mouse action from the Drawing Area.


Revert
Revert is an item in the Paint the Town Edit menu. It returns the object in the Drawing Area to the state it was in when you most recently brought it into the Drawing Area. Revert only works on one object at a time. You must use it before you select a different object. No "go backs".


Clear Object
Clear erases the contents of the Paint the Town Drawing Area, leaving clean ground and clear sky. Perfect for starting an object from scratch.


Rotate Copy
Rotate is an option in the Paint the Town Edit menu. It rotates what you have copied with the copy tool 90 degrees counter-clockwise. Select it again for an additional 90-degree rotation.


Flip Copy Horizontally
Flip Horizontally is only available from the Paint the Town Edit menu. It flips what you have copied with the copy tool 180 degrees horizontally. (Left becomes Right.)


Flip Copy Vertically
Flip Vertically is only available from the Paint the Town Edit menu. It flips what you have copied with the copy tool 180 degrees vertically. (Top becomes Bottom.)


Object Group Menu
Object Group Menu is available in all three utilities. It lets you select a group of objects from the working object set (even blank ones). The selected group will appear in the Object Selector of the particular utility you are using (and in both Object Selectors of Pick & Copy.)

Note: You do not have access to objects in Animated I and Animated II groups in the Place & Print utility. Any modifications you make to objects in Animated I or Animated II groups can be used in SimCity 2000 when you load the object set that contains them, but you can't place them in Place & Print.


Objects You Can't Modify

The following objects (in no particular order) cannot be altered in SCURK:

o	Roads	o	Highways

o	Onramps	o	Tunnels

o	Rails	o	Subways

o	Trains	o	Sub-to-Rail Connectors

o	Power Lines	o	Water Pipes

o	Bridges 	o	Wire Crossings

o	Water Tiles	o	Ground Tiles

o	Hillside Tiles	o	Signs

o	The Alien	o	Small Parks

o	Small Boats	o	Helicopters

o	Zone Indicator Colors	o	Police, Fire and Military Dispatch Icons

o	Airport Runways


Bulldozer
The Bulldozer is your Place & Print tool for molding the land as well as a source of destructive delight. Click and hold or double-click on the Bulldozer button for a submenu of Demolish/Clear, Level Terrain, Raise Terrain, Lower Terrain, and De-zone.


Water Tool
The Water Tool in Place & Print lets you place water on the terrain and water pipes underground. Click and hold or double-click on the Water Tool button for the Pond/Lake/River and Pipes submenu.


Zone Tool
The Zone Tool lets you place nine zone types in Place & Print. Click and hold or double-click this button for a submenu that lets you choose from among Light Residential, Dense Residential, Light Commercial, Dense Commercial, Light Industrial, Dense Industrial, Seaports, Airports and Military zones.


Road Tool
The Road Tool lets you place roads and related objects in Place & Print. Click and hold or double-click this button to choose from among Road, Highway, Tunnel and Onramp objects. The Bus Depot is in the Transport & Military group, and is chosen from the Place & Print Object Selector.


empty terrain
The Work Area default terrain is empty, level and ripe for Simming.


Power Tool
The Power Line Tool lets you build power lines. The SimCity 2000 Power Plants are chosen from the Place & Print Object Selector. They are in the Power group.


Rotate Counter Clockwise
Rotate Counter Clockwise rotates the Place & Print city map 90 degrees counter-clockwise with each "click."


Rotate Clockwise
Rotate Clockwise rotates the Place & Print city map 90 degrees clockwise with each "click."


Center Tool
The Center Tool lets you pick a place in the Place & Print Work Area which is centered on the screen.


Show Underground
Show Underground toggles between the surface and the underground views.


Show Buildings
Show Buildings toggles the buildings "on" and "off." The buildings aren't destroyed, they're just invisible until you turn them back on.


Show Infrastructure
Show Infrastructure toggles on and off the display of all Miscellaneous Ground Objects, plus power lines, roads and highways, rail lines and subway stations. These objects aren't destroyed when turned off, they're just invisible until you turn them on again.


Show Signs
Show Signs toggles the display of all signs in the Work Area on and off.


Show Zones
Show Zones toggles on and off the display of all buildings in zones. It doesn't affect arcologies or city-owned buildings like police and fire stations, educational facilities, depots or power plants, but it does include ports and military bases. In underground view, it toggles on and off a color display that lets you know where your zones are without going back upstairs.


New City
New City is a submenu item, accessible from the File menu of all three utilities. It loads an unnamed, blank, flat city terrain for use in Place & Print.


working graphics set
Working Object Set

The working object set contains the active object set used by all three utilities. It contains the objects which you can modify in Paint the Town, it is the object set you are building in Pick & Copy, and it has the objects for use in Place & Print  Any SimCity 2000 object set can be the working object set. You can change the working object set at any time from any of the three utilities.


Print Setup...
Print Setup... opens a standard dialog box which allows you to configure a number of printer aspects. Consult your printer documentation if you need help or have questions.


Demolish/Clear

Demolish/Clear is a submenu item of the Bulldozer button in Place & Print. It destroys and removes objects without altering terrain or zoning status. Click on any object to remove it. The Place & Print Bulldozer does not leave rubble when it destroys something.


Paste from Menu
Paste from Menu function pastes the contents of the Windows clipboard to the drawing area. Use it to import graphics from other graphic programs.


How SCURK Functions Interact
How SCURK Utilities Work Together

SCURK is really three utilities:

Paint the Town is a paint program to modify and enhance objects of SimCity 2000 object sets;

Pick & Copy is a tool which moves objects between object sets;

Place & Print is a city builder which lets you test your artwork and design a city without SimCity 2000 game constraints. As long as SCURK is active, all three utilities remain in memory at all times. You can go to any.tool from within any of the others.

All three utilities share the most recently loaded Working Object Set. Any changes that you make to these graphics in Paint the Town are immediately used by both Pick & Copy and Place & Print. You may load a different Working Object Set at any time from any of the three tools. All three utilities will then use this new object set.

The utilities share many of the same menu items, although each utility has a few menu items which are unique to that utility.For example, you save the city you have built in Place & Print from any of the utilities, even though only Place & Print actually uses a city terrain. Each utility's menu is detailed in that utility's section of this help file.


Using Place and Print
Place and Print

Using Place and Print

When you first enter Place & Print, the terrain is completely empty and flat, ready to be molded to suit your fancy. Choose the objects you want from the Place & Print Object Selector then place them in the Work Area. Use the Edit Tools to sculpt your city and look at your handiwork in a variety of different ways. These tools are similar to their counterparts in SimCity 2000, but there are some minor, though important, differences. The Place & Print Menus has all the functions you would expect, including the Print City function. Click on an area below for a description of that area.


Place and Print Menus
Place & Print Menus

Place & Print, Paint the Town and Pick & Copy share some menus and menu items. Each utility also has menus which are unique to that utility. Here's a complete list of the menus and menu items for Place and Print:

File

The Load item has three submenu items:

City... loads a previously saved city terrain for use in Place & Print.

Source Object Set... loads a source object set used by Pick & Copy.

Working Object Set... loads a new working object set used by all three SCURK tools.

The Save item has two submenu items:

City saves the city terrain used by Place & Print under its current name and path.

Working Object Set saves the working object set under its current name and path. To load this set into SimCity 2000, begin SimCity 2000, open the File menu and select Load Tile Set.

The Save As item has two submenu items:

City... lets you change the name or path (or both) of the city being used by Place & Print.

Working Object Set... lets you change the name or path (or both) of the working object set.

The New item opens two submenu items:

City loads an unnamed, blank, flat city terrain for use in Place & Print

Working Graphics Set loads a new copy of the original objects as the working object set.

Export BMP File... exports the city in the Work Area as a BMP file. You can only use this in the small view

Print - Opens a dialog box that allows you to print some or all of your City.

Object Group

The Object Group menu lets you select the specirfic group which contains the objects you want to modify. You cannot place objects from Animated I or Animated II in Place & Print.

Window Menu

Cascade overlaps the SCURK utility windows in the Main Window.

Paint the Town activates the Paint the Town utility.

Pick & Copy activates the Pick & Copy utility.

Place & Print activates the Place & Print utility.


Paint the Town Size, Limits and Clips

Base Size, Height Limit and the Clip Grid

Each object (even when it is blank) has a set base size. The Drawing Area always displays a four-by-four base, but you can't always use the whole base - only as much of the base as the object you are drawing or editing has. Base sizes cannot be changed. The base size is displayed at the top of the Drawing Area along with the object name.

The height limit of each object is the top of the Drawing Area.

SCURK will instantly and automatically erase (clip) anything that is drawn or pasted outside an object's base size or above the Drawing Area. An easy way to keep track of the base size limit while painting an object is to turn on the Show Clip Region display. The Clip Region defines the part of the Drawing Area that can be used for a particular object. It is always active, but is only displayed when you want to see it. To turn on the Clip Region display, open the Options menu and select Show Clip Region. Select it again to turn it off.


Revert Name
Revert Name returns the original name of an object to the query information box of that object.


pick and copy source set
The Pick and Copy Source set can be any SimCity 2000 object set, including those you have made and saved with SCURK. In this example, the Source set contains the default, original graphics. Note that objects can be moved from a particular object in the Source set only to the same particular object in the Working set below.


Paste Tool
The Paste Tool lets you paste what you have copied with the Copy tool.


Raise Terrain
Raise Terrain is a sub-menu item of the Place & Print Bulldozer button. It lets you build hills, mountains and plateaus. When terrain is raised, any objects built on that terrain are removed.


Print City...
Print City... opens a dialog box which allows you to print all or some of your city. Choose the area you want to print by clicking your mouse on the preset grid pattern which is super-imposed on the city map. Each rectangle shows the amount of your city which will print on one page. The detail and size which will print is controlled from this dialog box, NOT from the Place & Print utility.


brush pop
Brush Size Lets you set the size and/or thickness of the dots, lines and shapes you draw (or erase) to a one-, two-, three-, four-, five- or six-pixel square. The five and six pixel sizes can also have rounded corners instead of square corners.


Level Terrain
Level Terrain is a submenu item of the Place & Print Bulldozer button. Choose an altitude level by putting the cursor on terrain, then hold the mouse button and drag the mouse to slice off hills and fill valleys to make them your choosen height. When terrain is leveled, any objects built on that terrain are removed.


Load City...
Load City... is a submenu item, accessible from the File menu of all three utilities. It loads a previously saved city for use by the Place & Print utility.


Rail Tool
The Rail Tool lets you place rails and related objects. Click and hold or double-click this button to choose from among Rails, Subway Lines and Subway to Rail Connections. Rail Stations and the Subway stations are chosen from the Place & Print Object Selector. They are in the Transport & Military group.


Load Source...
Load Source Object Set... is a submenu item accessible from the File menu of all three utilities. It loads a Source Object Set which is used by Pick & Copy to build a Working Object Set.


standard print
These are standard buttons which let you Print all or part of your city, Setup the pages for either Portrait or Landscape orientation, Cancel (and close) the Print window, and open the platform specific Help file.


Print What
Select either to print either the entire city or selected pages. Those pages which are "gray" will not print.


Introduction

What is this thing called SCURK?

The SimCity 2000 Urban Renewal Kit - a.k.a. SCURK - is the ultimate utility for the ultimate city simulator. SCURK lets you:

o	Build a SimCity 2000 city from scratch, or modify any pre-built city your way, without any money, population, time or developmental restraints. Put buildings, roads, subways...you name it...anywhere, any time, for any reason.

o	Enhance, modify, and otherwise embellish original SimCity 2000 artwork, and even design your own.

o	Mix and match the original SimCity 2000 buildings with your own art to create custom object sets that you can load into SimCity 2000.

o	Print out your city in any of three sizes, above or below ground, and showing (or not) any layers you choose.

SCURK and SimCity 2000

SCURK is an add-on to SimCity 2000.You'll have a lot more fun with SCURK if you are already familiar with SimCity 2000, so if you haven't played SimCity 2000, stop reading this and go play. Once you have a feel for the game, you'll have a better feel for designing buildings and cities in SCURK.

SCURK and Future Maxis Computer Games

Not only will SCURK help you get more out of SimCity 2000, help you get more out of a number of other yet-to-be-released games as well. SCURK will work with and enhance a number of future Maxis games. You'll be able to use SCURK to create city raceways for driving and flying simulations, and the playfields for games that...well, you'll just have to wait and see.


pick and copy working set
The Pick and Copy Working Set contains those objects which are currently being used by all three SCURK utilities, and which will be the default graphics the next time you load SimCity 2000. Build new working sets by either editing objects in Paint the Town, or moving objects from a Source set.


paint the town intor
Paint the Town

Introduction

Paint the Town is a specialized paint program that lets you create your own graphics for the objects (buildings, etc.) in SimCity 2000. You can create artwork from scratch or modify objects in the Original or Future City sets which come with SimCity 2000.

Changing the look of the objects does not in any way change the way the SimCity 2000 simulation works or the game plays. This means you can get as weird and wild as you want with your object designs and they'll always work. In the words of the Immortal Bard, "A Braun Llama Dome by any other visual representation would still smell as sweet." (At least to your Sims.)


color pallete2


Load Working...
Load Working Object Set... is a submenu item accessible from the File menu of all three utilities. It loads the object set which is modified in Paint the Town. The Working Object Set is the object set which you build in Pick & Copy, and it has the objects which Place & Print will use for city designing and printing.

Note: You must load this tile set from within SimCity 2000 in order to provide your Sims with the fruits of your labor. To load an alternate tile set, open the SimCity 2000 File menu and select Load Tile Set.


working set file name
This is the file name of the current Working object set. This set could also be a Source set, allowing me to copy my artistic re-creation of the grocery store to some other Working set.


Place and Print
Place & Print

Introduction to Place & Print

Place & Print has two functions:

o	It allows you to completely model a city's terrain, and provide buildings, infrastructure and all that other city stuff without the annoying money, time and population constraints of SimCity 2000.

o	It prints part or all of your city in any of three sizes, in color or black and white.

We encourage experimentation, but please read the warning in If You Build It, Will they Come to avoid unsightly disappointment. Finally, there are some Regulations for City Planners which even the most experienced SimMayor must follow.


Zoom Out - Place & Print
Zoom Out for Place and Print lets you "step back" for a big picture look at your city. Your view here does NOT affect how your city will print. That is controlled from within the Print function.


Zoom In - Place & Print
Zoom In for Place and Print lets you move in for a detailed look at your city. Note that your view here does NOT affect how your city will print. That is controlled from within the Print function.


Regulations for City Planners

Even with its flexibility, there are still a few minor restrictions to Place and Print:

o	All SimCity 2000 Edge-of-the-World restrictions and Terrain type and size requirements are in effect in Place & Print. Objects which cannot go on the edge of the map in SimCity 2000 cannot be placed there in Place & Print; all objects require their specific base tile size to be flat terrain; the Marina must be placed on at least one water tile; Onramps must still be at proper intersections of Road and Highway; Subway to Rail connections require at least one Rail, a Subway, or another Subway to Rail connection.

o	You can load only one Object set at a time. Sorry.

o	You cannot place objects from Animated I and Animated II Object Groups.

o	Zoning does not affect where you can place objects.

o	You can load your old cities and renovate to your heart's content. Any and all renovations do not take effect until the next time you load your city into SimCity 2000.

o	You can't alter scenarios. Sorry, you'll have to beat those on your own.

o	There is no rubble when you demolish something, but you can place rubble anywhere you want, if you want.

o	You can't add money to your city's treasury. (Who needs money now anyway?)


Drawing Area
Paint the Town Drawing Area

The Paint the Town Drawing Area is where you modify our graphics and create your own. The set of graphics you are using is always the working object set. The objects in the Drawing Area are displayed larger than they'll be in SimCity 2000, so you can more easily see the details while drawing them. The display size can be adjusted with the Zoom In and Zoom Out tools in the Toolbox.

Base Size, Height Limit and the Clip Grid

Each object (even when it is blank) has a set base size. The Drawing Area always displays a four-by-four base, but you can't always use the whole base - only as much of the base as the object you are drawing or editing has. Base sizes cannot be changed. The base size is displayed at the top of the Drawing Area along with the object name.

The height limit of each object is the top of the Drawing Area.

SCURK will instantly and automatically erase (clip) anything that is drawn or pasted outside an object's base size or above the Drawing Area. An easy way to keep track of the base size limit while painting an object is to turn on the Show Clip Region display.

The Clip Region defines the part of the Drawing Area that can be used for a particular object. It is always active, but is only displayed when you want to see it. To turn on the Clip Region display, open the Options menu and select Show Clip Region. Select it again to turn it off.


Clip grid define
Show Clip Region is a display toggle in Paint the Town that shows what part of the Drawing Area that can be used for a particular object. It is always active, but is only displayed when you want to see it. To turn on the Clip Region display, open the Options menu and select Show Clip Region. Select it again to turn it off.


Using Paint the Town
Paint the Town

Using Paint the Town

Paint the Town works like most computer paint programs, and has a few special tools to make it easier to draw in the proper perspective for SimCity 2000. The basic process is to pick the object you want to work on from the Paint the Town Object Selector, select the tool you want to use from the Toolbox, choose the color and texture you want to use from the Palettes, then paint in the Drawing Area. Your work is displayed in the View Windows, which show how things look look in each of the SimCity 2000 zoom sizes. The Paint the Town Menus in the menu bar contain the usual suspects for file loading, saving and what-all.

Click on an area in the picture below for a general description of that area.


Paint the Town Menus

Paint the Town, Pick & Copy and Place & Print share some menus and menu items. Each utility also has menus which are unique to that utility. Here's a complete list of the menus and menu items for Paint the Town.

File

The Load item has three submenu items:

City... loads a previously saved city terrain for use in Place & Print.

Source Object Set... loads a source object set used by Pick & Copy.

Working Object Set... loads a new working object set used by all three SCURK tools.

The Save item has two submenu items:

City saves the city terrain used by Place & Print under its current name and path.

Working Object Set saves the working object set under its current name and path, perfect for loading into SimCity 2000.

The Save As item has two submenu items:

City... lets you change the name or path (or both) of the city being used by Place & Print.

Working Object Set... lets you change the name or path (or both) of the working object set. This will be the file name you use when you load this Object Set into SimCity 2000

The New item opens two submenu items:

City loads an unnamed, blank, flat city terrain for use in Place & Print

Working Graphics Set loads a fresh copy of the original object set as the working object set for use by the SCURK utilities.

Export BMP File... exports the Object in the Paint the Town Drawing Area as a BMP file.

Print Setup... lets you change aspects of your printer.

Print City... opens a dialog box so you can print all or some of that city which is in Place & Print. The amount and print "zoom" level is controlled from this dialog box, NOT from the zoom tools in Place & Print.

Exit closes SCURK and lets you get back to more mundane tasks.

The Edit menu has the following items:

Undo removes the result of the most recent mouse action from the Drawing Area

Copy puts a copy of the object in the Drawing Area into the Windows clipboard so you export it to other graphics programs.

Paste puts the contents of the Windows clipboard into the Drawing Area. Use it for importing graphics from other graphics programs

Clear clears the object in the Drawing Area and leaves clear ground and sky. Perfect for starting from scratch.

Revert returns the object in the Drawing Area to the way it was when you last brought it into the Drawing Area. If you're going to use it, it must be before you bring another object into the Drawing Area.

Rotate rotates what you have copied with the copy tool 90 degrees counter-clockwise every time you select it.

Flip Horiz flips horizontally what you have copied with the Copy tool. Left becomes right.

Flip Vert flips vertically what you have copied with the Copy tool. Top becomes bottom.

Rename allows you to change the name which will appear in the SimCity 2000 Query Box of an Object

Revert Name returns the original name to the SimCity 2000 Query Box of an objec.

Options Menu

Grid Settings lets you set how fine your drawing grid will be for shapes.

Snap to Grid  forces the shapes you draw to line up along the grid pattern

Show Clip Region this is a toggle switch to display (or turn off) the clip region display, which shows where you can and cannot draw for a particular object. It's always active, even when you can't see it.

Cycle Colors toggles the Paint the Town color cycles on and off for easier drawing of animation.

Increment Cycle lets you "step through" the Paint the Town color cycle patterns for easier animation.

Sound Toggle toggles the sounds of SCURK (button sounds and object sound effects) on and off.

Object Group

Object Group menu lets you select a specific group which contains the objects you want to modify.

Window Menu

Cascade overlaps the SCURK utility windows in the Main Window.

Paint the Town activates the Paint the Town utility.

Pick & Copy activates the Pick & Copy utility.

Place & Print activates the Place & Print utility.


Zoom Out-Paint
The Zoom Out Tool in Paint the Town lets you "step back" from the Drawing Area for a "Big Picture" look of your work. There are four zoom levels. These are zoom levels beyond the zoom levels in SimCity 2000. They exist to make drawing easier, and do not affect the actual artwork.


Export BMP... Place & Print
Export BMP... this menu iten within Place & Print exports the city in the Work Area as a BMP file. You can only export a city when you have zoomed out as far as you can.


Pick and Copy
Pick & Copy

Introduction

Pick & Copy copies objects from a source object set to a working object set. Use it to build object sets which have your own art work and (perhaps) the art work of others. You can change both the source and the working object sets from the Pick & Copy Menus (as well as from Paint the Town and Place & Print menus) at any time.

First load a working object set (the set you want to build), then load a source object set (which has objects you want to copy). Open the Object Group Menu and select the group which has the specific objects you want to copy. This helps focus your search for specific objects. Make your selections by clicking on them in the Source part of the Pick & Copy Object Selector, then drag them to the Working part. You can also use the Copy commands from the Pick & Copy Edit Menu. These changes can be used immediately in Paint the Town and Place & Print. When you're happy with your changes, save your Working set. It's that simple.

There are just two restrictions. You can only copy objects from the Source set to their equivalent objects in the Working set. Also, you make changes to the Working set only. Nothing you do has any effect on the Source set.


Object Selector - Paint the Town
Paint the Town Object Selector is where you choose the object you want to work on in the Drawing Area. After a Working Object Set is loaded, open the Object Group menu and choose a group of objects (the default is "All"). Click on either Object Selector arrow until you see the object you want to edit. If a bell "dings" when you click an arrow, it means you are at one end of that group of objects. Just click the other arrow. When you see the object you want to edit, click on it to load it into the Drawing Area .


Help Button
This button opens the help file you are reading.


Zoom In-Paint
The Zoom In tool of Paint the Town moves you up close in the Drawing Area for dot-by-dot corrections which can make all the difference between good work and great art. There are four zoom levels. These are levels in addition to the zoom levels of SimCity 2000. They exist to make drawing easier and do not affect the actual artwork.


Magnification
Select the print detail and zoom level you want from this box (NOT with the Place & Print Zoom tool)."1x" prints at the closest zoom with the most detail, "2x" is the medium zoom level, and "4x" is the highest zoom with the least detail.


objects placed
The user-added flag on top of this grocery store could be the beginnings of a great shopping center, but only if my Sims like it when I load this city into SimCity 2000.


Object Selector-Place
The Place & Print Object Selector is a movable window that lets you choose individual objects (buildings, terrain tiles, etc.) and place them anywhere you want in the city. To use it, open the Object Group menu and select a group of Objects (the default is Residential). Click on either arrow in the Object Selector until you see the object that you want to place. Click on that object to select it, then click in the Work Area to place the object. No cost to you or your Sims. A thin frame highlights the most recently selected Object.


Object Selector - Place and Print
Place & Print Object Selector lets you choose the individual objects that you want to place on your City terrain. To use it, open the File menu, select Load menu item and the Working Object Set... sub-menu item, then choose the existing object set you want to use. Open the Object Group menu and choose a group of objects (the default is All). Click on either arrow in the Object Selector until you see the object you want to place. If a bell "dings" when you click an arrow, it means you are at one end of the object set. Simply click the other arrow. Click on the object you want to place, then place it where you want in Place & Print Work Area.

Note that the Place & Print Object Selector is a movable window, so you can get it out of your way and see more of your city terrain.


Object Selector-Pick
Pick & Copy Object Selector

The number of objects which are displayed in the Object Selector depends on the size of your Pick & Copy window. The larger you make this window, the more objects you can see at once.

You can copy an entire group of objects by choosing Copy All from the Edit menu. If you have choosen "All" from the Object menu and Copy All from the Edit menu, you will copy the entire Source set to the Working set.


Object Selector - Pick and Copy
The Pick & Copy Object Selector is where you choose an object in a source object set and copy it to a working object set. Open the File menu, choose the Load menu item, then the Source Object Set... sub menu item. This set contains the objects you want to copy. The Working Object set is the set you want to build or modify. You can use the working object set which is already loaded, or open the File menu, choose the Load menu item, then the Working Object Set... sub-menu item, and select a different set. From the Object Group menu, select a group of objects. Click on either arrow in the object selector until you see the objects you want to copy. Click on those objects in the Source Set, then drag them to the Working Set. You can only copy from the Source Object Set to the Working Object Set. You may change either set at any time.


Lower Terrain
Lower Terrain is a submenu item of the Place & Print Bulldozer button. It lets you dig canyons and remove mountains. When terrain is lowered, any objects built on that terrain are removed. If you lower the terrain below sea level, it will fill with water.


De-zone
De-zone is a submenu of the Place & Print Bulldozer tool. It lets you change undeveloped residential, commercial, industrial, seaport, military and airport zones to unzoned land.


Pond/Lake/River

Use this to place lakes, rivers, coastal areas and water falls. The cursor is a water drop when this function is active. The Pond/Lake/River option does not lower terrain.


Pipes

Use this to place underground water pipes. Your cursor becomes a water faucet, and the Work Area automatically changes to the Underground view so you can see where your pipes are going.


Clear Page
This is a page that will be printed when you click the print button.


Gray Page
When the page looks like this, it won't be printed.


Setup Button
Click this button to configure your printer. Printing works best with Portrait Orientation on 8 1/2 x 11 paper.


Cancel button
Close the Prints of the City box without printing.


Print
Print City

This is the dialog box you'll get when you choose the Print City... option from the Place & Print File menu. The grid pattern shows you what part of your city will be printed to a specific page. Select the printing detail from the Magnification box (NOT from the Pick & Copy zoom level). In this case, the least detail but the most area will print to a specific page. Choose to print either the entire city or selected pages from Print What. If you choose Selected, click on the pages you don't want to print to "gray" them out. If you change your mind and want to print any of these "grayed" pages, click on them again to make them clear.


Show Grid

This toggles on and off the display of the drawing grid for aligning shapes you draw in Paint the Town. See also Snap to Grid.


Save Working
Save Working Object Set is a submenu item accessible from the File menu of all three utilities. It saves the object set which has been modified in Paint the Town or built in Pick & Copy, regardless of which SCURK utility you are in. The name you give this file is the name you will use when you load this object set into SimCity 2000.


source set file name
This is the name of the Source graphic set. In this particular case, the Source set is the default "normal" graphics of SimCity 2000 (and has no file name), but any SimCity 2000 graphic set can be the Source set in Pick & Copy.


Save Working As...
Save Working Object Set As... is a submenu item accessible from the File menu of all three utilities. It lets you change the name, the path or both of the working object set modified by Paint the Town or built in Pick & Copy, regardless of which SCURK utility you are in. The name you give this file is the name you will look for when you want to give your Sims this artwork in SimCity 2000.


Save City...
Save City is a submenu item in the File menu of all three utilities. It saves the city terrain which is currently loaded in Place & Print, even if you are in another SCURK utility.


Save City As...
Save City As... is a submenu item in the File menu of all three utilities. It lets you change the name, the path or both of the city terrain used in Place & Print, even if you are in one of the other SCURK utilities.


Import BMP...
Importing Graphics - Graphics can be imported to Paint the Town and made part of an object by using the standard Windows Clipboard functions.


Export BMP File...
Export BMP File... This menu item within Paint the Town exports the object in the Drawing Area as a BMP file.


Copy Tool
The Copy Tool lets you copy a portion of the object in the Drawing Area to a special SCURK-only clipboard. Rotate, Flip Horizontally, Flip Vertically and the Paste button work on this clipboard.


Grid Settings
Grid Settings is in the Options menu of Paint the Town. Use it to set how fine the drawing grid will be in the Drawing Area, which in turn makes it easier to align different shapes with each other.


Snap to Grid
Snap to Grid is available only in the Options menu of Paint the Town. When used, it forces shapes drawn with the Shape tools to line up with horizontal and vertical lines of the drawing Grid. Use this to align ceilings, floors, and walls of the buildings you draw.


Cycle Colors

This is an item in the Options menu of Paint the Town. It toggles the Paint the Town color cycles on and off, which can make them easier to work with for animation. This only affects color cycles of objects in Paint the Town. It has no effect on color cycles in the rest of SCURK, or in SimCity 2000. See also Increment Cycle.


Increment Cycle

This is an item in the Options menu of Paint the Town. It lets you "step through" the Paint the Town color cycles for easier animation. It can be used only when color cycling is turned off, and only affects color cycles of objects in Paint the Town. It has no effect on color cycles in the rest of SCURK, or in SimCity 2000. See also Cycle Colors.


Cascade
Cascade is available in the Window menu of all three utilities. It overlaps the windows of SCURK utilities within the Main SCURK window. Activate the utility you want by clicking on its title bar.


Pick and Copy Menus
Pick & Copy Menus

Pick & Copy, Paint the Town and Place & Print share some menus and menu items. Each utility also has menus which are unique to that utility. Here's a complete list of the menus and menu items for Pick & Copy.

File

The Load item has three submenu items:

City... loads a previously saved city terrain for use in Place & Print.

Source Object Set... loads a source object set to be used by Pick & Copy.

Working Object Set... loads a new working object set to be used by the three SCURK tools.

The Save item has two submenu items:

City saves the city terrain being used by Place & Print under its current name and path.

Working Object Set saves the working object set under its current name and path.

The Save As item has two submenu items:

City... lets you change the name or path (or both) of the city being used by Place & Print.

Working Object Set... lets you change the name or path (or both) of the working object set.

The New item contains two submenu items:

City loads an unnamed, blank, flat city terrain for use in Place & Print

Working Object Set loads an unblemished copy of the original object set as the Working object set.

Print Setup... opens a dialog box which lets you change aspects of how your printer will function.

Print City... opens a dialog box which allows you to print all or some of the city scape in Place & Print.

Edit Menu

Copy Selected copies all the objects you have highlighted from the source object set to the working object set

Copy All copies the entire currently loaded Object Group from the source object set to the working set. If you have selected "All" from the Object Group menu, this item copies the entire object set.

Object Group

Object Group menu lets you select the group which contains the objects you want to add to your city.

Window Menu

Cascade overlaps the three tool windows of SCURK in the Main Window.

Paint the Town activates the Paint the Town utility.

Pick & Copy activates the Pick & Copy utility.

Place & Print activates the Place & Print utility.


Copy from Menu
Copy from Menu places a copy of the entire active object into the Windows Clipboard so you can import it to another graphic program.


Paint pop
Paint the Town activates the Paint the Town utility, a specialized paint program that lets you create your own graphics for the objects in SimCity 2000. You can create artwork from scratch or you can start with the original or Future City sets and modify them.


Place and Print pop
Place & Print opens the Place & Print utility. Place & Print allows you to model a city's terrain, and provide buildings, infrastructure and all that other city stuff without the annoying money, time and population restraints of SimCity 2000. You can also print part or all of your city in any of three sizes, in color or black and white.


Pick and Copy pop
Pick & Copy activates the Pick & Copy utility. Use this utility to copy an object's graphics from a source object set to a working object set. This allows you to build a library of object sets which have your own art work and (perhaps) the art work of others.


Source Graphic Set
The Source Object Set contains graphics for objects which you want to copy to the Working Object Set within Pick & Copy. Any SimCity 2000 object set can be a Source Object Set. The source object set is used only in the Pick & Copy utility, although you may load a new source set from any of the SCURK utilities at any time. You cannot alter or save a source set.


Copy All
Copy All copies the entire active group of graphics from the Source Object Set to the Working Object Set. If you have selected "All" from the Object Group menu, the entire object set will be copied from the Source Set to the Working Set. This menu item is available only from the Pick & Copy Edit menu.


Copy Selected
Copy Selected copies all the objects you have selected from the Source Object Set to the Working Object Set. It does the same thing as dragging selected items from the Source to the Working Object set. This item is available only from the Pick & Copy Edit menu.


toolbox pop
Paint the Town Toolbox

The Paint the Town toolbox contains some common drawing and editing tools for use on the working object set.


drawing area pop
The Drawing Area is where you modify our graphics and create your own. The set you use is always the working object set. The objects in the Drawing Area are displayed larger than they'll be in SimCity 2000, so you can see the details while drawing them. You can adjust the display size with the Zoom In and Zoom Out tools in the Toolbox.


Work Area

The Place and Print work area is where you place your buildings, zones, roads and rail, and anything else that you want to build. You can raise and lower terrain, zoom in and out, check out underground (or other) views, and treat it just like SimCity 2000 city terrain.


If You Build It, Will They Come
If You Build It, Will They Come?

Place & Print gives you freedom to place roads, zones, buildings, objects or whatever pretty much where you want. Any city you create with Place & Print can, of course, be loaded into SimCity 2000. Be forewarned though. The second you load it into SimCity 2000, the simulation will start to change things according to the whims of the Sims. Place & Print leaves you open to explore beautiful and impossible cities and print them out, but it doesn't convince the Sims to like them. (That's controlled by the SimCity 2000 simulation and is not changed by SCURK.).

A city which you "pre-build" with Place & Print will experience an initial spurt of growth when loaded into SimCity 2000. The larger your city, the sooner this growth will end. The first Sims who move in occupy only a few of the buildings you've provided. All the rest of the buildings are considered abandoned. Office towers sit vacant as they wait for tenants who are slow in coming. Houses are unbought and apartments are unrented. There are no workers for the factories. Urban blight spreads quickly, which is hardly a selling point for enticing more Sims to move to your city.

The main "practical and productive uses for the Place part of Place & Print are:

o	To modify, customize or otherwise touch up cities that you've built in SimCity 2000,

o	To create cities-as-art to print out,

o	To see just how well you understand city design and the SimCity 2000 simulator by building a city first and seeing if the Sims like it, and

o	To create the playfields for future Maxis driving, flying and other games and simulations.


Rename

This feature allows you to provide your own name for an object. This name will appear in the query information box about that object. You may rename as many objects as you like.


Exit

Exit will prompt you to save any changes you make before closing down SCURK.


Sound Toggle

This command turns the sounds of SCURK on and off. It affects both the button command sounds and the object sound effects.


object selector 2


texture pallete 2


color indicator


toolbox 2


This prints
When a page looks like this, it will be printed.


paint the town title
The Paint the Town title bar contains the name and base size of the object you are working on.