To reduce load time, each model type is in a separate HMTL page. Click on the links below to see them, then hit your browser's back button to return to the overview.
Animation Panels o Arches o Awnings o Misc o Panels
Stairs o Roofs o Trees/Flowers o Walls o Walks/Floors
There are some basic textures used in most building models in AlphaWorld. In the newer objects, these textures are used "across the board," that is--they are available in each panel type, each wall type, floor and walk type, etc.
There are still some inconsistencies, but we are working on resolving these to make it easier for new builders. Please bear with us when we make changes to models or the model naming scheme between versions.
"Universal" Bitmap Textures
Texture Numeric Key Texture Numeric Key STONE1 01 TILE4 18 STONE2 02 DIRT 19 STONE3 03 WOOD1 20 STONE4 04 WOOD2 21 STONE5 05 WOOD3 22 STONE6 06 WOOD4 23 STONE7 07 WOOD5 24 STONE8 08 METAL1 25 STONE9 09 METAL2 26 STONE10 10 GLASS1 27 STONE11 11 GRASS1 28 STONE12 12 GRASSO 29 STONE13 13 WATER1 30 BRICK1 14 TILE2 31 TILE1 15 TILE3 32 Note:"16" is currently used for the non-textured "glass" materials and "17" is currently used for "bump panels," these will most likely be changed.
Other numbers may also change in the future as conflicts in the model naming scheme are resolved. Whenever the model scheme changes, this file will also change to match, and all models in existence at the time will be converted to the new scheme so as to preserve the look (as much as possible) of existing building.
ABOUT "Z" OBJECTS
We won't list Z objects here, They are restricted to use by Worlds employees for various reasons. If you click on an object in AlphaWorld and you see that its name starts with "Z" then that object is not available for general building.
OLDER OBJECTS SUPPORTED ONLY FOR COMPATIBILITY
Before the new scheme of (semi-)uniform numbering, several object naming and size schemes were tried and abandoned. All three meter objects and several of the panels that don't fall into the current scheme are in this category, as well as some walls. These are maintained to preserve building time invested by our citizens in the past. However, these objects may (and have in the past) changed in appearance.Some of these objects have problems, but we don't want to "fix" them since that would break things that have been built with them already.